2002-07-09: Spent an evening playing with lighting, trying to get stuff light indirect lighting, hemispherical area lights and the like working, mostly without much success.
I did work out a basic lighting scheme I like, consisting of the usual spotlight above augmented by one dimmer spotlight on each side to fill in the shadows.
To wind up the evening, I did an eye-candy sequence of the default glob rendered as glass, increasing in lumpiness from 0.0 to 0.95 in steps of 0.05.
As usual, click on the thumbnails to see the images at full resolution.
Image 1:
.
(./glob --lumpy=0.0 --glass.)
Image 2:
.
(./glob --lumpy=0.05 --glass.)
Image 3:
.
(./glob --lumpy=0.10 --glass.)
Image 4:
.
(./glob --lumpy=0.15 --glass.)
Image 5:
.
(./glob --lumpy=0.20 --glass.)
Image 6:
.
(./glob --lumpy=0.25 --glass.)
Image 7:
.
(./glob --lumpy=0.30 --glass.)
Image 8:
.
(./glob --lumpy=0.35 --glass.)
Image 9:
.
(./glob --lumpy=0.40 --glass.)
Image 10:
.
(./glob --lumpy=0.45 --glass.)
Image 11:
.
(./glob --lumpy=0.50 --glass.)
Image 12:
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(./glob --lumpy=0.55 --glass.)
Image 13:
.
(./glob --lumpy=0.60 --glass.)
Image 14:
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(./glob --lumpy=0.65 --glass.)
Image 15:
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(./glob --lumpy=0.70 --glass.)
Image 16:
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(./glob --lumpy=0.75 --glass.)
Image 17:
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(./glob --lumpy=0.80 --glass.)
Image 18:
.
(./glob --lumpy=0.85 --glass.)
Image 19:
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(./glob --lumpy=0.90 --glass.)
Image 20:
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(./glob --lumpy=0.95 --glass.)
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