This is a simple placeholder web-page. TextNES is actually not dead, I've resumed work on it recently, and will be improving the visual quality as well as the graphics quality, such as it was, as far as possible.
For anyone that wonders... the emulator was based on various cobbled-together pieces of source code from many other emulators, along with an independant implementation of a graphics library similair, but far superior to, AALib. My implementation dates back to the early 1980s on my Tandy 1000EX as part of my quest to display high-resolution graphics on the limited screen by using the alphabet (both the default one and custom ones) to display graphics that couldn't otherwise be supported.
The new version will be built as I have the time, but due to newer video cards I'm going to scale back support for DOS, re-writing it as a 'server' for Windows, Linux, and other systems. Yes, my previous claims of playing NES games over a Telnet window will be proven. And yes, this means you could play NES games over your cell phone, if you used it to 'dial into' your home computer running the next revision of TextNES.
By the way... there's actually THREE versions of TextNES floating around. One of them runs at 80x25 and looks rather poor, but works on ANY system. Another runs only at 132x66, the most commonly-found version, and works on fewer and fewer modern systems. The last, and most rare as I don't even have a copy any longer, was a version I released shortly before initially removing this web site that supported 132, 80, and 40 columns, and 66, 50, and 25 line displays, both settings being supported independantly. Good luck finding that version, I don't even think anyone ever downloaded it before I deleted it.